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Session: PGCAPP Workshop 3 - Technology enabled learning activities in practice

Facilitators: Geraldine Jones and Nitin Parmar

Learning Objectives (bullets): By the end of this session you should have

  • analysed an e-learning case study relevant to your discipline. (LO1)
  • used the JISC activity design framework to design a technology enabled activity relevant to your context. (LO1)
  • gained an awareness of the e-learning research literature that informs practice in HE (LO2)
  • gained an appreciation of the affordances of a number of learning technologies, including a rationale for using Lecture Capture, and a range of Moodle activities to support feedback. (LO3)

Presentational Slides 

Activities:

Activity

Case Study Analysis

Learning Outcome

LO1, LO2, LO3

Purpose

To raise awareness of the components of an effective technology enabled learning activity.

Description of activity

Analyse and discuss examples guided by key questions

Resources

Activity

Mini design task

Learning Outcome

LO1, LO2, LO3

Purpose

To design a technology enhanced activity for a particular context applying a pedagogic typology of technologies.

Description of activity

Analyse and discuss design guided by key tools

Resources

Further Resources

Additional Example Case Studies:

Tools and frameworks:

Local and subject specific:

Where next?

  • contact your adviser and arrange a 1-2-1 (especially crucial if you plan to implement your activity in Semester 1)
  • prepare a draft of you design proposal including a gantt chart.

Open Educational Resources


This is an open educational resource designed by Geraldine Jones and made available in conjuntion with the e-Learning team at the University of Bath and is licensed under a Creative Commons Attribution-Non-Commercial 2.0 UK: England & Wales License.

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