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Comment: Migrated to Confluence 4.0

Rustafern has clearly grown up from the mining industry. Every street has a smithy or farrier or weaponsmith. The town appears to have grown rapidly and with little or no planning from a small mining community to the ore smelting capital of the region. The outskirts are little more than rennovated slums, with lean-to buildings and reinforced tents. Further in, the buildings become log cabins which, whilst more sturdy, look like they've been around a while. The only stone buildings in evidence are the manor house on the east edge of town; the royal smelting works at the base of the mountain with the temple of Diandra alongside; and the guardhouse.

Over the town hangs a thick cloud of debris and dust that tickles the lungs and produces Smelters' Cough - something that afflicts everyone in the town.

The main inn is the Dancing Sword. It's the nicest of a bad bunch - a fairly dismal place, heavily used by drunken miners. The building is constructed of heavy wooden timbers and the rooms are a little draughty.

Rustafern was destroyed when it was flooded by negatively charged acidic water in the aftermath of the Cult of Cold and their ritual for eternal winter. The town was drained by Lord Giliad Sondard of House Sondard and Sir Elen Talnard of the Queensguard and cleared of the resulting undead by their forces along with the Bergen Bunch. Erin Maynon was the only survivor of the council and now leads the town as they begin the slow, painful process of rebuilding.

People of note

  • Mayor: Knodrel Cain (LN)
  • Sherif: Simon Let (LN)
  • Wizard: Erin Maynon (N)
  • Head of Smelting Works: Brandy Sooth (LG)
  • Innkeeper (Dancing Sword): Daniel Smith (N)


  • Kalak Smith
  • Freddy Ironsmith
  • Alean Smith
  • Quink Farrier


All metalwork is 10% cheaper than list price here. On the downside, selling metalwork will rarely net more than 20% list price.